Hypno Device in Graveyard Keeper 2: Where to Buy It and How to Charge It

Items & Crafting Last reviewed: Sep 2026

Quick answer

Buy the Hypno-device from Gunter's shop in the Main Port (50 copper).[1] Charge it at a Formulation Bench: 1 Hypno-device + 1 Faith = 1 Charged Hypno-device, Anatomy mastery 2.[2] Give one to Gunter for the Congregation Trouble quest; after that, charged devices feed the PR Machine that raises your zombie limit.[2][3]

Before you can buy it

Gunter's shop only opens after some Port progress. Game Rant's route:[1]

  1. Liberate the Main Port in the story.
  2. Help Gunter get his tarot cards back from Linda, which means rebuilding a store with 4 Building Kits, 3 Wooden Kits and 1 Iron Kit, plus getting paint.
  3. Gunter's stock then includes the Hypno-device for 50 copper.

(Buying other items from Gunter works the same way; see Buy Blue Crystals from Gunter for the trade screen.)

Charging it

Detail
Station Formulation Bench (tower Alchemy Lab or Writing Basement)[2][4]
Recipe 1 Hypno-device + 1 Faith → 1 Charged Hypno-device[2]
Mastery Anatomy 2[2]
Time and energy 4 ticks, 2 energy per tick[2]
Recipe unlock Given during Congregation Trouble[2]
Bonus 50% chance of an extra device when an Alchemist zombie works the bench; +3 blue tech points per craft[2]

No Formulation Bench yet? It needs Church Lighting I in the Theology tree. See the Formulation Bench guide.[4] No Faith yet? See how to get Faith.

What charged devices are for

1. Congregation Trouble

The quest takes 1 Charged Hypno-device.[2] Charge a device, give it back to Gunter and hold the test sermon; completing it gives you the PR Machine for your home area.[3]

2. The PR Machine (zombie limit)

On Gluttony day you can load the PR Machine to raise your zombie limit for a few weeks.[3][5]

Program Charged Hypno-devices Newspapers Limit bonus Lasts
+10 program 2 none +10 1 week
+20 program 3 10 (any grade) +20 2 weeks
+30 program 5 20 (silver or gold) +30 3 weeks

Program inputs, bonuses and durations are from Wikily's PR Machine data.[2][6] Full details, including the newspaper-only +50 and +80 programs, are on the zombie limit page.

Cost per week, worked out: the +10 program costs 2 charged devices (2 Faith) for one week; the +30 program costs 5 devices (5 Faith) for three weeks. If you run a big zombie workforce, the higher programs are cheaper per week in devices, but they also need newspapers.

Good to know

  • Charged Hypno-devices stack to 20.[2]
  • Studying one at the Study Table costs 15 Science and gives 10 red and 40 blue tech points, which is a lot of blue for one item.[2]

Related guides

Sources & References

  1. How to Charge Hypno Devices for Gunter in Graveyard Keeper 2, Game Rant (Marc Santos) ↩ 1, 2
  2. Charged hypno-device: recipe, uses and tech points, Wikily ↩ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
  3. Zombie Limit and PR Machine, Graveyard Keeper 2 Wiki (Fextralife) ↩ 1, 2, 3
  4. Formulation Bench, Graveyard Keeper 2 Wiki (Fextralife) ↩ 1, 2
  5. The six-day week: daily events and unlock quests, Wikily ↩
  6. PR Machine V: recipes and tiers, Wikily ↩
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